nvc0/ir: start offset at texBindBase for txq, like regular texturing
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 11 Sep 2015 03:58:17 +0000 (23:58 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Mon, 14 Sep 2015 21:26:25 +0000 (17:26 -0400)
commit5877a594d54fdd2b3aa329f4d35b3491a7ee8a33
tree3e74d4ae7104b2541dd854897c3fc17c5ffea70d
parent64aee8fe9f28646ceb5b9b62db5766365d6da5c7
nvc0/ir: start offset at texBindBase for txq, like regular texturing

Curiously this has no actual effect. I think it's because the first 8
textures are bound in multiple slots for some reason. However seems
prudent to use these the same way as regular texturing, esp in the case
where there are more than 8 textures bound.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp