nir/spirv: Set the right location for shader input/outputs
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 26 Jun 2015 00:32:25 +0000 (17:32 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 26 Jun 2015 00:36:34 +0000 (17:36 -0700)
commit588acdb431ff672394b5d488d7cdbd7b3f42adf2
treea147a0bbefad3263786038ce67c2e4e59a23f99a
parent333b8ddd6bf189bb6398edd602bdda40d7914a34
nir/spirv: Set the right location for shader input/outputs

We need to add FRAG_RESULT_DATA0 etc. to the input/output location.
src/glsl/nir/spirv_to_nir.c