glShaderSource must not change compile status.
authorJamey Sharp <jamey@minilop.net>
Tue, 26 Apr 2016 05:06:40 +0000 (22:06 -0700)
committerTimothy Arceri <timothy.arceri@collabora.com>
Sun, 1 May 2016 08:46:24 +0000 (18:46 +1000)
commit595d56cc866638f371626cc1d0137a6a54a7d0f8
tree043dd5586c995ae132117d98880c54f156ee4b7b
parent9fa2e57a738d20a2b77ae0a5e9ad717b529321b4
glShaderSource must not change compile status.

OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."

According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/mesa/main/shaderapi.c