glsl2: Actually use the linked dead code eliminator.
authorEric Anholt <eric@anholt.net>
Tue, 27 Jul 2010 21:32:21 +0000 (14:32 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 27 Jul 2010 21:34:53 +0000 (14:34 -0700)
commit59c45e9e6cf80be149c6e5d94763e98312f49be2
treeeac6843fb9742953a98aee7c095eb6aa6ec96bb0
parent54f583a206a15b1a92c547333adfae29ced796ef
glsl2: Actually use the linked dead code eliminator.

I managed to revert the change from unlinked at some point while
cleaning up the changes.  glsl-fs-raytrace-bug27060 drops from 389
instructions to 370.
src/glsl/linker.cpp