nvc0: increase number of ubo binding points
authorIlia Mirkin <imirkin@alum.mit.edu>
Thu, 26 Jan 2017 04:06:22 +0000 (23:06 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Thu, 9 Feb 2017 20:15:08 +0000 (15:15 -0500)
commit59ca352fc573a37f9f70c1f6217e85dd3e31d38e
treebc657e01799327808f8eb8122aebbd4bce54f4a2
parent8a2d88e9345b2458681c8abde5bae51de64334da
nvc0: increase number of ubo binding points

Apparently GL 4.5 requires 14 of these (there's a "*" in the spec, but
it's unclear what it refers to). We need to expose an extra binding
point for the "program parameters", which means this must be 15. Remove
the last vestige of the "use c14 for immediates" idea.

Fixes GL45-CTS.shading_language_420pack.binding_uniform_block_array

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
src/gallium/drivers/nouveau/nvc0/nvc0_screen.h