gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering
authorMarek Olšák <marek.olsak@amd.com>
Sat, 7 Dec 2013 16:32:22 +0000 (17:32 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 14 Dec 2013 16:42:08 +0000 (17:42 +0100)
commit5a609fbcb5459fc5cac2e0361a405ea4b884325f
tree74c1272c1d20eb4b45fc197a99e67cfe48a6f89c
parentfc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3
gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering

For scaled resolve. The filter is only good for magnification.

If somebody has an idea how to implement a good filter for minification,
I'm all ears. I'd have to use derivatives probably.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_simple_shaders.c
src/gallium/auxiliary/util/u_simple_shaders.h