glsl: Add default precision qualifiers for ES builtins
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 9 Aug 2013 22:02:49 +0000 (15:02 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 19 Aug 2013 23:39:04 +0000 (16:39 -0700)
commit5ac247a73e78c6df7a3980c84e6207c3da601987
tree4af590e6ca1de653ba5112f58857fb1d547994a7
parent0b5fb6d4176c8f9145ae5026089bec5096af50b0
glsl: Add default precision qualifiers for ES builtins

Once the compiler proplerly checks for default precision qualifiers,
these shaders will cease to compile.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
src/glsl/builtins/profiles/100es.frag
src/glsl/builtins/profiles/300es.frag
src/glsl/builtins/profiles/OES_EGL_image_external.glsl
src/glsl/builtins/profiles/OES_standard_derivatives.frag
src/glsl/builtins/profiles/OES_texture_3D.frag