radv: fixup tess eval shader when combined.
authorDave Airlie <airlied@redhat.com>
Fri, 20 Oct 2017 02:45:51 +0000 (03:45 +0100)
committerDave Airlie <airlied@redhat.com>
Fri, 20 Oct 2017 05:11:10 +0000 (06:11 +0100)
commit5bc5e07d81c8eccb3645260ca4072e652d0cf052
tree1709fc684926936022503ae97c7aec7a837bc311
parente6acc20b6a4acd4b80249700863141674ff8da31
radv: fixup tess eval shader when combined.

This fixes some access to the tess eval shader when it's combined
with geometry on gfx9.

This is a review of Bas's commit:
radv: Prevent crashing by accessing TES for VGT reuse depth.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_cmd_buffer.c
src/amd/vulkan/radv_pipeline.c