llvmpipe: Implement TXQ.
authorOlivier Galibert <galibert@pobox.com>
Thu, 17 May 2012 14:48:54 +0000 (16:48 +0200)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Thu, 17 May 2012 23:27:28 +0000 (00:27 +0100)
commit5d10d757276a599a60a68b88b21087b5824a8df7
treeb27a03dec6ac9b33f0522caf2b5e306229dbecce
parent1ec421823b1263a7b482adf48a15b186ea91efd2
llvmpipe: Implement TXQ.

Piglits test for fragment shaders pass, vertex shaders fail.  The
actual failure seems to be in the interpolators, and not the
textureSize query.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: José Fonseca <jose.r.fonseca@gmail.com>
src/gallium/auxiliary/draw/draw_llvm_sample.c
src/gallium/auxiliary/gallivm/lp_bld_sample.c
src/gallium/auxiliary/gallivm/lp_bld_sample.h
src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
src/gallium/drivers/llvmpipe/lp_tex_sample.c