i915g: Try to do better in the shader compiler.
authorStéphane Marchesin <marcheu@chromium.org>
Wed, 29 Jun 2011 23:52:28 +0000 (16:52 -0700)
committerStéphane Marchesin <marcheu@chromium.org>
Wed, 29 Jun 2011 23:54:29 +0000 (16:54 -0700)
commit5d7609715a44d08f29d4b605c4bea2742a194493
treeebbe68e469ea3b33d90937aba140b6119fad0514
parent5349b95920c82ab9187fe965f3921bd564fe6524
i915g: Try to do better in the shader compiler.

- Copy i915c's support for phases, that should allow us to run a coupe more shaders.
- Fix the error messages.
- Still try to proceed when we get a shader that's too long.
src/gallium/drivers/i915/i915_fpc.h
src/gallium/drivers/i915/i915_fpc_emit.c
src/gallium/drivers/i915/i915_fpc_translate.c