vc4: Add simulator kernel validation for multithreaded fragment shaders.
authorJonas Pfeil <pfeiljonas@gmx.de>
Fri, 11 Nov 2016 01:52:03 +0000 (17:52 -0800)
committerEric Anholt <eric@anholt.net>
Sun, 13 Nov 2016 03:21:46 +0000 (19:21 -0800)
commit5debfeb86f524b06aa3b80f9855947a57b5f91e8
tree6b01741d60d5c8a45c609bd70761c812fe591ce8
parent96ffee2d02a9cbf7ff0042b3083376724b68ed36
vc4: Add simulator kernel validation for multithreaded fragment shaders.

This is Jonas Pfeil's code from the kernel, brought back to Mesa by
anholt.
src/gallium/drivers/vc4/kernel/vc4_drv.h
src/gallium/drivers/vc4/kernel/vc4_validate.c
src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c