zink/spirv: always enable Sampled1D for fragment shaders
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 15 Jul 2019 13:02:59 +0000 (15:02 +0200)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 28 Oct 2019 08:51:46 +0000 (08:51 +0000)
commit5f14168edf577fcaaf389a225a5648a2e725bcf1
tree5461223f0de2cd5c3ab1fdea8d8b6fd3db52eac8
parent967e5705119ffb8a3e5362005531d8fee54c177f
zink/spirv: always enable Sampled1D for fragment shaders

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c