glsl: Remove now useless dot optimization on basis vect
authorMatt Turner <mattst88@gmail.com>
Thu, 30 Oct 2014 22:39:36 +0000 (15:39 -0700)
committerMatt Turner <mattst88@gmail.com>
Mon, 3 Nov 2014 19:27:50 +0000 (11:27 -0800)
commit5fbcb1b41d370b0ba23d2151b690a225b75fb3a0
tree3edeb9522f41c1561cd5f5f070a983d8418eb3a7
parent336e76c1439823185d425ebecb849ce38d55c4eb
glsl: Remove now useless dot optimization on basis vect

The optimization in commit d056863b covers these cases, which were the
first optimizations I added to the GLSL compiler.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/ir.cpp
src/glsl/ir.h
src/glsl/opt_algebraic.cpp