glsl: move builtin vector types to glsl_types.cpp
authorRob Clark <robclark@freedesktop.org>
Sat, 10 Oct 2015 16:39:57 +0000 (12:39 -0400)
committerRob Clark <robclark@freedesktop.org>
Fri, 16 Oct 2015 23:33:37 +0000 (19:33 -0400)
commit60690cb3b3082b7397c48769ec28b5570f6b7d7e
tree1bd08b1871c373dea862223b2974f63c80a87aa0
parent33de998230414bf5603927424ffca85792b176d1
glsl: move builtin vector types to glsl_types.cpp

First step at untangling NIR's dependency on glsl_types without bringing
in the dependency on glsl_symbol_table.  The builtin types are now in
glsl_types (which will end up in NIR), but adding them to the symbol-
table stays in builtin_types.cpp (which will not be part of NIR).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/glsl/builtin_types.cpp
src/glsl/glsl_types.cpp