radv: remove the radv_finishme() when compiling shaders
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 17 May 2018 07:56:48 +0000 (09:56 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 17 May 2018 11:48:24 +0000 (13:48 +0200)
commit6211799aff761282d07b0ce3efde88e67caeb04a
treed6e73260d6b4306882191aca33a12fa697362f9f
parent1e86eaf7d83e73b0287722a868718eb18675ce08
radv: remove the radv_finishme() when compiling shaders

Having an entrypoint different than "main" doesn't mean we
have multiple shaders per module.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_shader.c