radeonsi: Compute correct LDS size for fragment shaders.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thu, 5 May 2016 20:25:01 +0000 (22:25 +0200)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fri, 6 May 2016 19:40:17 +0000 (21:40 +0200)
commit6291f19f71d660b82cc16ca6af9da66f8fa33956
treefdf3d4cb56d626f387bf36067daa871f28878f1f
parenta1f698881e13a4993e958815b79f8150d48e2739
radeonsi: Compute correct LDS size for fragment shaders.

No sure where the 36 came from, but we clearly need at least
48 bytes per attribute per primitive.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_shader.c