A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 14 Jun 2006 04:05:17 +0000 (04:05 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 14 Jun 2006 04:05:17 +0000 (04:05 +0000)
commit62e1fae858509615c6e54e0b9388cfa2691a5919
tree35fb599ca4b17f1c909d916e2e91d2a1b6f587c5
parent62dc134771858638ac38687c16bbb0578d20c419
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really
just aliases for members of the VB->AttribPtr[] array.
Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly
for NormalPtr, TexCoordPtr, PointSizePtr, etc.
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vb_arbshader.c
src/mesa/tnl/t_vb_cull.c
src/mesa/tnl/t_vb_fog.c
src/mesa/tnl/t_vb_lighttmp.h
src/mesa/tnl/t_vb_normals.c
src/mesa/tnl/t_vb_points.c
src/mesa/tnl/t_vb_program.c
src/mesa/tnl/t_vb_texgen.c
src/mesa/tnl/t_vb_texmat.c