glsl: Specify the shader stage in linker errors due to too many in/outputs.
authorJose Fonseca <jfonseca@vmware.com>
Fri, 19 Jun 2015 12:53:46 +0000 (13:53 +0100)
committerJose Fonseca <jfonseca@vmware.com>
Tue, 23 Jun 2015 11:06:39 +0000 (12:06 +0100)
commit634cfb9a458bcc1051b60ab13bd12e17bba0f71b
treec366aa3a46e30383423c561f8097c5dfcb05ac69
parent4731be701f3094666c24c143d9d6ddf53c456c39
glsl: Specify the shader stage in linker errors due to too many in/outputs.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/glsl/link_varyings.cpp