st/mesa: guard sampler views changes with a mutex
Some locking is unfortunately required, because well-formed GL programs
can have multiple threads racing to access the same texture, e.g.: two
threads/contexts rendering from the same texture, or one thread destroying
a context while the other is rendering from or modifying a texture.
Since even the simple mutex caused noticable slowdowns in the piglit
drawoverhead micro-benchmark, this patch uses a slightly more involved
approach to keep locks out of the fast path:
- the initial lookup of sampler views happens without taking a lock
- a per-texture lock is only taken when we have to modify the sampler
view(s)
- since each thread mostly operates only on the entry corresponding to
its context, the main issue is re-allocation of the sampler view array
when it needs to be grown, but the old copy is not freed
Old copies of the sampler views array are kept around in a linked list
until the entire texture object is deleted. The total memory wasted
in this way is roughly equal to the size of the current sampler views
array.
Fixes non-deterministic memory corruption in some
dEQP-EGL.functional.sharing.gles2.multithread.* tests, e.g.
dEQP-EGL.functional.sharing.gles2.multithread.simple.images.texture_source.create_texture_render
Reviewed-by: Marek Olšák <marek.olsak@amd.com>