mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
authorJosé Fonseca <jfonseca@vmware.com>
Wed, 9 Nov 2011 10:20:51 +0000 (10:20 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Wed, 9 Nov 2011 10:24:37 +0000 (10:24 +0000)
commit63e7a4c6e5bf51d8090046ebc5adcb4207448565
treeb701753960e53fe36889273def9d28e0059445d6
parentf4b42aa5b7a3d11f839d5576b4c42406529131be
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.

Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
20 files changed:
src/glsl/glsl_types.h
src/glsl/ir_uniform.h
src/mapi/glapi/glapi.h
src/mapi/glapi/glthread.h
src/mapi/mapi/u_thread.h
src/mesa/main/context.h
src/mesa/main/core.h
src/mesa/main/formats.h
src/mesa/main/glheader.h
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.h
src/mesa/main/shaderobj.h
src/mesa/main/simple_list.h
src/mesa/main/uniform_query.cpp
src/mesa/main/uniforms.h
src/mesa/math/m_matrix.h
src/mesa/program/hash_table.h
src/mesa/program/ir_to_mesa.h
src/mesa/program/prog_parameter.h
src/mesa/program/prog_statevars.h