mesa: add IsSample bitfield to gl_fragment_program
authorChris Forbes <chrisf@ijw.co.nz>
Fri, 29 Nov 2013 08:30:00 +0000 (21:30 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Sat, 7 Dec 2013 04:15:01 +0000 (17:15 +1300)
commit6429cc05ca953dff2a49a44e9a1478fc6e4ccfa1
tree1ce0fd20a1a5f86c9c4a0481e30b83c7f24036e4
parent5d326fa963d4af85af50687ecc7d0eb0a8989fda
mesa: add IsSample bitfield to gl_fragment_program

Drivers will need to look at this to decide if they need to do
per-sample fragment shader dispatch.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
src/mesa/main/mtypes.h