u_blitter: add support for saving vertex buffers
authorLuca Barbieri <luca@luca-barbieri.com>
Sun, 18 Apr 2010 12:50:14 +0000 (14:50 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Sun, 18 Apr 2010 13:29:23 +0000 (15:29 +0200)
commit64aa67a360ab09db1691b37b86178e008c4e3711
treec254f6314390ec929f53c61daaff46243339d615
parent5df6c430619d7652a5d0c0fb6c87332407b5330e
u_blitter: add support for saving vertex buffers

Currently r300g does not save vertex buffer on blitter calls.

It gets away with it because the current Mesa state tracker usually
resets vertex buffers on every draw calls.

However, this is wrong.

nvfx won't be lucky because it needs to use the blitter inside draw
calls.
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h