d3d1x: switch to TGSI SAMPLE opcodes
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Thu, 20 Oct 2011 16:32:23 +0000 (18:32 +0200)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Fri, 21 Oct 2011 21:00:36 +0000 (23:00 +0200)
commit65303c49d1efc996f5cc9dafa2768d0225b76f1c
tree69aa62aab75db3f90e7ff0d919c7d7cf6724f711
parent6b72eded19398f9599d76ebd4cbaec52fc7a252d
d3d1x: switch to TGSI SAMPLE opcodes

We don't want to clutter the code or handicap new hardware for
the sake of ancient GPUs on which d3d1x won't ever be used,
much less be fully compliant, anyway.
src/gallium/state_trackers/d3d1x/d3d1xshader/include/sm4.h
src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_analyze.cpp
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h
src/gallium/state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.cpp