mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 11 Sep 2015 10:29:37 +0000 (12:29 +0200)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Tue, 29 Sep 2015 08:03:47 +0000 (10:03 +0200)
commit6668eb5a451c43ac78a784711cf239fdf7ca75ef
tree7aa0ccde2859f251a99ea65d12554cd36ab6eaa0
parent38004eb17ce9663a4343bae4e783e97e73596e9c
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks

Because it counts shader storage blocks too.

v2:
- Use NumBufferInterfaceBlocks instead (Jordan).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
src/glsl/link_uniform_initializers.cpp
src/glsl/link_uniforms.cpp
src/glsl/linker.cpp
src/glsl/standalone_scaffolding.cpp
src/mesa/drivers/dri/i965/brw_fs_nir.cpp
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.c
src/mesa/main/uniforms.c