mesa/glsl: move redeclares_gl_fragcoord to gl_shader
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 22 Nov 2016 07:25:20 +0000 (18:25 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 19 Jan 2017 06:05:26 +0000 (17:05 +1100)
commit66a6050ad8a56d4d04624870e6845579bd0581b2
tree5c1ab139a67ea03330a16576ce2c4c72a1e4e726
parentcc7ecce2533667e4ce958ffc3e128974ec2d5b15
mesa/glsl: move redeclares_gl_fragcoord to gl_shader

This is never used in gl_linked_shader other than as a temp
during linking so just use a temp instead.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/linker.cpp
src/mesa/main/mtypes.h