vc4: Add support for texturing (under simulation)
authorEric Anholt <eric@anholt.net>
Tue, 15 Jul 2014 19:29:32 +0000 (12:29 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 11 Aug 2014 21:40:45 +0000 (14:40 -0700)
commit66c6c401279aa4152a24681f64d0e101aa004593
tree8707e885b36cc7a3b522637823eb5dbf83bdd3a2
parentd5a6e3dd9b094a427c7842817227db25fbece134
vc4: Add support for texturing (under simulation)

Only rgba8888 works, and only a single texture unit, and it's only under
simulation because I haven't built the kernel interface yet.

v2: Rebase on helpers.
v3: Fold in the don't-break-the-arm-build fix.
src/gallium/drivers/vc4/vc4_context.h
src/gallium/drivers/vc4/vc4_draw.c
src/gallium/drivers/vc4/vc4_program.c
src/gallium/drivers/vc4/vc4_qir.c
src/gallium/drivers/vc4/vc4_qir.h
src/gallium/drivers/vc4/vc4_qpu_defines.h
src/gallium/drivers/vc4/vc4_qpu_disasm.c
src/gallium/drivers/vc4/vc4_qpu_emit.c