cell: bilinear texture filtering using integer arithmetic
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 13 Oct 2008 20:09:54 +0000 (14:09 -0600)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 13 Oct 2008 22:43:36 +0000 (16:43 -0600)
commit67425aaa09df9cab76d7cc5c66e9e4595f0ccf40
treec734e665431bd05a589a9e7eef0c9763839f5a3f
parentc8fb3682619ea49c5fefdf8b88cdb95eac7478ff
cell: bilinear texture filtering using integer arithmetic

Fewer float/int conversions involved.
src/gallium/drivers/cell/spu/spu_texture.c
src/gallium/drivers/cell/spu/spu_texture.h