glsl: store subroutine remap table in shader cache
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 12 Apr 2016 05:10:24 +0000 (15:10 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 17 Feb 2017 00:18:42 +0000 (11:18 +1100)
commit6761259958dd9c8450c46322048d34409e424c45
treef92f1fae5a3c08eafc64201609804265f4b59d45
parent787535fb11b08f41ac4f19683e112a04a84afe53
glsl: store subroutine remap table in shader cache

V2: use new helpers to store/restore table entries.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/shader_cache.cpp