freedreno: assume builtin shaders do compile
authorRob Clark <robclark@freedesktop.org>
Thu, 2 Jun 2016 20:17:16 +0000 (16:17 -0400)
committerRob Clark <robclark@freedesktop.org>
Thu, 2 Jun 2016 20:29:32 +0000 (16:29 -0400)
commit676c77a923d596cfeb393a780a3d6cb82898e71f
treefde4c730e38dbb8210a6edc49817f9f778dec229
parent060c8d245deb83aeb412de98810cad6052aafb78
freedreno: assume builtin shaders do compile

Maybe we should switch to ureg to build the builtin shaders.  But at any
rate, if they fail to compile it is because someone messed them up (or
changed TGSI syntax?).

CID 1362444

Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/freedreno_program.c