llvmpipe: pass linear masks to fragment shader
authorKeith Whitwell <keithw@vmware.com>
Tue, 7 Sep 2010 06:55:28 +0000 (07:55 +0100)
committerKeith Whitwell <keithw@vmware.com>
Sun, 12 Sep 2010 14:03:49 +0000 (15:03 +0100)
commit67b957781d8195b8f8867e994c03b68f8dc5c807
tree9e58e46446537b73e48d667cf6da9c484ec9ce6b
parent4b99b9f5ff8e55252be7cd6dcc2e9fda24561ea3
llvmpipe: pass linear masks to fragment shader

Fragment shader can extract the correct bits for each quad.
src/gallium/drivers/llvmpipe/lp_rast_tri.c
src/gallium/drivers/llvmpipe/lp_rast_tri_tmp.h
src/gallium/drivers/llvmpipe/lp_state_fs.c