llvmpipe: add multisample bit to fragment shader key.
authorDave Airlie <airlied@redhat.com>
Tue, 10 Mar 2020 22:11:31 +0000 (08:11 +1000)
committerMarge Bot <eric+marge@anholt.net>
Wed, 6 May 2020 06:20:37 +0000 (06:20 +0000)
commit67ec1760eecbcb5c52992d9098a7e220f22c7d22
treef28b3ccabbc505ee563e6c32b571e3711ababd5e
parentf5463576b94fa51a55e180c71dfbc249c2a3cc6b
llvmpipe: add multisample bit to fragment shader key.

The fragment shader needs to be regenerated when multisample changes.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_fs.h