gallium: add point_quad_rasterization bit to rasterizer state
authorRoland Scheidegger <sroland@vmware.com>
Thu, 4 Feb 2010 20:35:28 +0000 (21:35 +0100)
committerRoland Scheidegger <sroland@vmware.com>
Thu, 4 Feb 2010 20:35:28 +0000 (21:35 +0100)
commit68f93ea3eb83cfad014b8ec93cec3564c1aa9833
treea563ebec246a2e741750a8b5198da180e9479e17
parent2c326e72664e65166c68b027b26aaf373f3be36d
gallium: add point_quad_rasterization bit to rasterizer state

This determines if points should be rasterized according to GL point rules
or as normal quads (GL point sprites / d3d points / d3d point sprites).
src/gallium/auxiliary/draw/draw_pipe_wide_point.c
src/gallium/docs/source/cso/rasterizer.rst
src/gallium/drivers/nv30/nv30_state.c
src/gallium/drivers/nv40/nv40_state.c
src/gallium/drivers/nv50/nv50_state.c
src/gallium/drivers/softpipe/sp_video_context.c
src/gallium/drivers/svga/svga_pipe_rasterizer.c
src/gallium/drivers/trace/tr_dump_state.c
src/gallium/include/pipe/p_state.h
src/mesa/state_tracker/st_atom_rasterizer.c