r600g: use shader-based MSAA resolving when hw-based one cannot be used
authorMarek Olšák <marek.olsak@amd.com>
Thu, 12 Dec 2013 17:09:08 +0000 (18:09 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 14 Dec 2013 16:42:08 +0000 (17:42 +0100)
commit696229523d919de15ebc25d0f475bf56d7dad4a9
tree640fc3ea09f595d61574fdd43e0a6f7ceab2b834
parent9ebb9a3c8e0d93bae2408daae3cb8b1045e0a473
r600g: use shader-based MSAA resolving when hw-based one cannot be used

This fixes some MSAA integer tests.
src/gallium/drivers/r600/r600_blit.c