draw: avoid leaking tokens when building pstipple fragment shader
authorKeith Whitwell <keithw@vmware.com>
Tue, 2 Jun 2009 02:48:40 +0000 (19:48 -0700)
committerKeith Whitwell <keithw@vmware.com>
Tue, 2 Jun 2009 03:35:38 +0000 (20:35 -0700)
commit69a765df1c3bf6acc549a5a6a047bbde16988721
tree18180e56676ff59ae32d10d7120dd48007eb3d4b
parent503632557e8904b775e1b6f3f84eb41bda3af122
draw: avoid leaking tokens when building pstipple fragment shader

Add missing FREE() after MALLOC().
src/gallium/auxiliary/draw/draw_pipe_pstipple.c