pan/midgard: Implement shadow cubemaps
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fri, 20 Dec 2019 22:25:05 +0000 (17:25 -0500)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tue, 24 Dec 2019 23:46:23 +0000 (23:46 +0000)
commit6b7243f28f0ec6208ca7431fe0b5e99c4dcdc57e
tree1d7a0fd8e3102324dedad5d07186952b6cd3353a
parent9e5a1412edd6e46c8ef1724a3420fd7979ddea55
pan/midgard: Implement shadow cubemaps

We need to reshuffle to sync up the shadow coordinate temporary with the
cubemap coordinate temporary. Once that's in place, it's simple enough
(we load the shadow coordinate into .z like 2D).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/panfrost/midgard/midgard_compile.c