mesa: fix float-valued GLSL vertex attribute variables
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 4 Nov 2008 23:52:53 +0000 (16:52 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 4 Nov 2008 23:55:18 +0000 (16:55 -0700)
commit6c8274078d08e5d87c993603b9bfcdf1ffa51278
treeaf4165079e53622ffdf4a004def6520b226d29ab
parent35a9f1bccf2284c853cd20ccf2192ebc382a4706
mesa: fix float-valued GLSL vertex attribute variables

The swizzle mask for such variables wasn't set up properly.
src/mesa/shader/slang/slang_codegen.c