Put a white texel in each corner of each texture.
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 23 Oct 2000 23:32:22 +0000 (23:32 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 23 Oct 2000 23:32:22 +0000 (23:32 +0000)
commit6cdf09749c31423b0237c2a4fa493944301b21af
tree2df26aac78f26cb95b433169a2adf1685285865d
parent0448488e1128e39520cd20182c7abcccdacb5120
Put a white texel in each corner of each texture.
Draw polygons using the texture's aspect ratio.
The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
progs/tests/manytex.c