wgl: use gldrv.h instead of stw_icd.h
authorJesse Natalie <jenatali@ntdev.microsoft.com>
Tue, 17 Mar 2020 17:53:33 +0000 (10:53 -0700)
committerMarge Bot <eric+marge@anholt.net>
Fri, 27 Mar 2020 19:50:24 +0000 (19:50 +0000)
commit6cfe074b8617f92b4538f3006b0c4e55d6681436
treee29f3f4bce82e127284f3ed0541aa6e752073dc6
parentec201692645e1d7900d2500682e998a635eeb638
wgl: use gldrv.h instead of stw_icd.h

Now that we have the official header, let's use that instead of
stw_icd.h.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4305>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4305>
src/gallium/state_trackers/wgl/stw_context.c
src/gallium/state_trackers/wgl/stw_device.c
src/gallium/state_trackers/wgl/stw_device.h
src/gallium/state_trackers/wgl/stw_ext_context.c
src/gallium/state_trackers/wgl/stw_ext_rendertexture.c
src/gallium/state_trackers/wgl/stw_framebuffer.c
src/gallium/state_trackers/wgl/stw_getprocaddress.c
src/gallium/state_trackers/wgl/stw_icd.h [deleted file]
src/gallium/state_trackers/wgl/stw_pixelformat.c
src/gallium/state_trackers/wgl/stw_wgl.c