Redo the way we pass arguments to the llvm.
authorZack Rusin <zack@tungstengraphics.com>
Wed, 7 Nov 2007 18:26:45 +0000 (13:26 -0500)
committerZack Rusin <zack@tungstengraphics.com>
Tue, 11 Dec 2007 14:49:33 +0000 (09:49 -0500)
commit6dc4e6ae15676cf4acdebb9c798bfa4083ad1e14
tree3bf05cec05d14cf6d907c8b6b41a03459a8c6550
parent9d6e6e86d9592afbdbaa83fc89891e6813fc3f2f
Redo the way we pass arguments to the llvm.

simply pass aligned arrays, they should cast to vectors without
any problems. also remove unnecessary memset
src/mesa/pipe/draw/draw_vertex_shader_llvm.c
src/mesa/pipe/llvm/llvm_base_shader.cpp
src/mesa/pipe/llvm/llvm_entry.c
src/mesa/pipe/p_compiler.h
src/mesa/pipe/softpipe/sp_quad_fs.c