disable usage of llvm in fragment shaders
authorZack Rusin <zack@tungstengraphics.com>
Thu, 24 Jan 2008 13:29:19 +0000 (08:29 -0500)
committerZack Rusin <zack@tungstengraphics.com>
Thu, 24 Jan 2008 13:29:19 +0000 (08:29 -0500)
commit6e2c3b3a494f7dd44e7718ee1c006848cd835100
tree53d149c4744168d4d3e0877d42850124f8c7b258
parentbac991d6452a12a9c6cb85293a17448540761ca7
disable usage of llvm in fragment shaders

it produces wrong results because it hasn't been adjusted to some
new changes and it will just be in the way while changing llvm
code to a different vector layout
src/mesa/pipe/softpipe/sp_quad_fs.c