glsl: Delete hack for VS system values.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 29 Mar 2016 19:11:55 +0000 (12:11 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sat, 2 Apr 2016 04:58:25 +0000 (21:58 -0700)
commit6e8b9d5bdd200a8e65cdefe1d2f97bacc5a2c63d
treefbec7ee5f53e4ed76a5766dabd099f316baf42f7
parent47daf17da02f069b685e41f6f2b251bfafc0b9c5
glsl: Delete hack for VS system values.

This makes no sense.  If the stage being considered is the vertex
shader, then we'll add inputs and system values appropriately.

If we're not considering the vertex shader, then we absolutely should
not do anything with it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/compiler/glsl/linker.cpp