Use glsl_program instead of an open-coded vector of shaders
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 17 Jun 2010 19:59:45 +0000 (12:59 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 17 Jun 2010 19:59:45 +0000 (12:59 -0700)
commit705fb01b59bec8acb9ff21509d25aa675d7c1dee
tree74ed4d482122b02e7466eb93bd8ab23a52a753fd
parent3f09c2508a05f1505b5f5b2081514797fb3163ff
Use glsl_program instead of an open-coded vector of shaders
main.cpp