mesa: Bump instruction execution limit to 65536
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 4 Aug 2011 00:12:29 +0000 (17:12 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 16 Aug 2011 21:38:44 +0000 (14:38 -0700)
commit7125f1e87df359be4aad1d801b633146eeac7292
tree999ddf9efd3587c3ba191bd9af96710869590b51
parent54c48a95e6e0573886433f94ac83293876ffe03d
mesa: Bump instruction execution limit to 65536

Shader Model 3.0[1] requires that shaders be able to execute at least
65536 instructions.  Bump Mesa maxExec to that limit.  This allows
several vertex shaders in the OpenGL ES 2.0 conformance test suite to
run to completion.

1: http://en.wikipedia.org/wiki/High_Level_Shader_Language

Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/program/prog_execute.c