mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 29 Oct 2015 07:21:18 +0000 (00:21 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 8 Aug 2016 17:01:30 +0000 (10:01 -0700)
commit7314007925a25f65d178345dfc6d086c82e9a71e
treedf692a7b10eac04cc9fee69453c6c0685cf1c612
parent23b2bcd460c5e91b528913526f16b8e5fd7d4278
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.

This error condition is not implementable when using tessellation or
geometry shaders.  The text was also removed from the ES 3.2 spec.
I believe the intended behavior is to remove the error condition
when either OES_geometry_shader or OES_tessellation_shader are
exposed.

v2: Quote a better part of issue 13 (suggested by Ian).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/api_validate.c