radv: fix dual source blending
authorDave Airlie <airlied@redhat.com>
Wed, 2 Nov 2016 00:33:33 +0000 (00:33 +0000)
committerDave Airlie <airlied@redhat.com>
Wed, 2 Nov 2016 22:26:51 +0000 (08:26 +1000)
commit73592b92844af3c1298ef5e66e3055793443546d
tree1f52ffd648d54650aea9343d5824cb8e9db7a66e
parent1d75d681d37a47cf2b3d03b3c32bd9be9751e034
radv: fix dual source blending

Dolphin tried to use this, but we hadn't had any tests for it properly.

All that is required is the shader output format needs to be set
for 0 and 1 exports.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_pipeline.c