Slightly change the representation of numeric types
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 26 Mar 2010 18:43:36 +0000 (11:43 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 26 Mar 2010 21:43:16 +0000 (14:43 -0700)
commit738c183cc918dd613582010e54ad3a5b5336854c
treee0a4b454e037667fa39b5beaa3ddb45854801e8e
parentd811d47609323f99f3718a2c5fb75ce47032f380
Slightly change the representation of numeric types

For numeric types, vector_elements and matrix_columns must be at least
1.  Previously matrix_columns was 0 for vectors, and both were 0 for
scalars.  This change simplifies things in some places.
builtin_types.sh
glsl_types.h