glsl: Merge precision qualifiers too
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 9 Aug 2013 23:01:04 +0000 (16:01 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 21 Aug 2013 14:43:48 +0000 (07:43 -0700)
commit73e2d69792fba229e52ea47165592d086e650c45
treebc13e5352d38fe056f7d5a44888a5c44a107b5a1
parentb15b62c54c0e3c10aaf8573a62acfcdc93979b0d
glsl: Merge precision qualifiers too

We never noticed this before because we previously didn't enfoce GLSL ES
fragement shader requirements that precision be defined.  There may also
have been some interaction here with the addition of
GL_ARB_shading_language_420pack, but it doesn't appear to me that it
added any new bugs (just perhaps uncovered some old ones).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
src/glsl/ast_type.cpp