If the texture image changed force emitting the texture address, even
authorFelix Kuehling <fxkuehl@gmx.de>
Wed, 9 Mar 2005 15:28:47 +0000 (15:28 +0000)
committerFelix Kuehling <fxkuehl@gmx.de>
Wed, 9 Mar 2005 15:28:47 +0000 (15:28 +0000)
commit746df5671789aa5338c82a8e1b7fb50d342198e0
treeea5b0da92447a1cf1672194f1650f6bb5b86dfd2
parent5737fda093f8e1f4daabda3d55762dc7c4fe8ed9
If the texture image changed force emitting the texture address, even
if it didn't change. This seems to flush texture cashes. Fixes
multi-textured lighting in quake2.
src/mesa/drivers/dri/savage/savagestate.c