radv/gfx10: double the number of tessellation offchip buffers per SE
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 26 Jun 2019 07:09:33 +0000 (09:09 +0200)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Sun, 7 Jul 2019 15:51:32 +0000 (17:51 +0200)
commit74d69299d167cdd88bf8582266ab4fa8b845f53e
treef1f72a6588af1cdc70e9237ab13905b5720dd201
parentbf1e1a29c301a7ab269b896a81888a79c33190aa
radv/gfx10: double the number of tessellation offchip buffers per SE

Each gfx10 shader engine corresponds to two gfx9 shader engines, so scale
the number of offchip buffers accordingly.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_device.c