optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 17 Nov 2005 05:00:17 +0000 (05:00 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 17 Nov 2005 05:00:17 +0000 (05:00 +0000)
commit74e9a43a2ad2d683c21be8c6b874f5520dbfb5df
tree294ec207ab820b3f085fdc50f4c26ae678c70b5c
parent5ba41dfa81d9c94a9f5a92fcf6d4138ba247f53f
optimize drawing GL_DEPTH_STENCIL pixels into a GL_DEPTH_STENCIL renderbuffer
src/mesa/swrast/s_drawpix.c